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ZEN MAXXIMUS CD 17.2 XL-HT |
Released Date:
5 Mar
2008 |
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Read the information and instruction below before installing the car/truck
POD file into 4x4 evolution1/2 game. Please do take note that some
special vehicle POD file comes in with separate manual sheet attached
along with downloaded file so do check them in your attachment.
Else please check further extra information at our websites. |
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Disclaimer: The contained files are
provided "as is" without warranty of any kind, either expressed or
implied. The author will not be held responsible for any losses
incurred, either directly or indirectly by the use of these files.
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In-game details |
Game version |
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4x4 EVO 2 |
Access |
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"CAREER" mode |
Car access |
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under "NISSAN" |
Vehicle name |
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ZEN MAXXIMUS CD 17.2
XL-HT |
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Production details |
Model version |
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Concept Design ver.
17.2 |
Prod. No |
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29022008 |
Brand/Manufacturer |
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SupermotoXL |
Vehicle name |
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ZEN MAXXIMUS CD 17.2
XL-HT |
Special variant |
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NO LIMIT Ed. -'SILVER DREAM'
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Required graphic setting |
Renderer |
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Direct3D
8/9 hardware TnL |
Color Depth |
- |
32 |
3D card |
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Geforce
FX5600/ATI or higher |
Reflection |
- |
HIGH |
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Production Tools |
3D program |
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Z-modeler 1.07 |
Texturing tools |
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Corel Photo-Paint |
POD tool |
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PODTool.exe |
-POD installer |
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PODini.exe |
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Vehicle model variant info |
BUILT TO KILL
COMPETITORS. Here is one special model i built in a hurry a few days after
standard version of "MAXXIMUS" was built. Bigger, tougher, high-tower
and dirt worthy sand blaster ready to stomp the soil and blast some mud!
This is also a last minute work which i use some old parts under the
carriage to save up building time and recycle back some worthy parts from
"XCALIBUR" and "XVERT". I give a subset name of this model as ZEN. A
perfect name which combine power and force within the off-road truck.
This is my
dream setup for having similarities to an Radio Control Stadium truck
because the built looks tougher and really meant serious racing attitude.
You know sometimes i really wnat to have this one built in real life
rather having a miniature size in a form of RC truck. Imagine having this
one cruise on every Sunday down the country side or add so me bling on
the wheels and cruise into the urban jungle. What a ride!
ZEN MAXXIMUS CD
17.2 XL-HT (High Tower)
is a rebuilt model of the original standard
version of "MAXXIMUS" with re-enhanced under carriage lower mainframe
structure to support suspension hydraulic, struts and robust axle size.
Lower skid bar added to the axle for better protection and side tanks
for better fuel mileage.
Each wheels supported with 4 suspension struts and several hydraulic
linkages.
"ZEN" have overall
physic of Nitro fueled RC truck . The main chassis is higher off the
ground made clearance for the suspension to
expand and compress at high velocity compression.
During its
construction on 3d modeler program i just concentrate on rebuilder the lower
part of the truck which consist of complex restructuring work of its chassis
but keeping its polycount at safe level to avoid possible lagging on
normal PC spec setup. There's also increase of polycount on the front
and rear axle by 40% of face/vertices because due to adding extra bars and
custom skidplates. Customizing from normal "MAXXIMUS" to "ZEN" only
took 2 days which include custom racing theme paint finishing on its body.
The wheel however was built a month before and it took just a day.
Handling and performance similar too previous version of "MAXXIMUS" except
with more flex and supple suspension setup. After testing "ZEN" this
models built for those who would like to have fun on the dirt hill and do
lots of dirt blasting jump just like any Nitro powered radio control in real
life. Enjoy!
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Design History |
It was funny
incident on a day before this project was created which lead to reason why
this models was designed. This project was spawn because it was my
desired for satisfaction for not able to grab my hands on replica of truck
models i saw on the toy store.. a vent of frustration which leads to creation of
this 4x4 off-roader. Let's just say i'm dead broke to spend on such
expensive R/C off-roader.....Sometimes if you can't have it just make one for
yourself so i did. I think afters years absent in design and
creating an off-roader finally i've fired up my favorite modeler tools and
make the baddest and most wicked 4x4 off-roader ever built on the planned.
Prefer to be rivalry of infamous HUMMER.
MAXXIMUS CD 16.0 XL-ATX (All
Terrain Xtended)
is a high tower 4x4 off-roader
design to tackle various terrains ever challenge in the wild. With
higher ground clearance on the front and rear chassis prove an ideal design
for various terrains application. Initially from the start the truck
suppose to be design as coupe 2 door type off-roader, but after thinking for
two days wondering why i should have a two door, since four door are
much better at carrying loads and family based commercial value i just go
ahead with 4 door based design and added rear hatched canopy on the
truck bed for family type 4x4 design in mind. I tribute this new 4x4
design for my father because he always wanted a cool 4x4 dualcab pickup
truck so he can cross country back to his green natural home on borneo
island. He likes adventure.
THE DEVELOPMENT
There was interesting fact about the development of this truck. More
importantly this model was built live progress where public can see step by
step how this design and models was progress from embryo to mature state.
You can actually view how simple 3d boxes grow and formed into complex
3d meshes which makes the shape of this 4x4 vehicle. The models
development started publicly on 22nd Jan 2008 and completed fully on 15th
February 2008. Its was by fastest and shortest duration of development
ever made for complex models. Previous record before this was 25 days.
You can view the development report and lifecycles from my blog
website or our local forum. Anyways it was a challenge and its
the best way to get public interested into viewing how design and modeling
works in SupermotoXL Design department. Overall meshes the models was
totaled around 45k just save below lagging limit lines. To save
some construction time i've used back several object meshes from my past 2
year old parts from XENO under carriage, suspension and engine...also the
fact it have just enough polygon performance to save up any user PC from
being cooked up CPU due to extensive lag on high poly models.
THE DESIGN
MAXXIMUS was design to rival H2 HUMMER design, which is why this 4 wheeler
have wider chassis track, long body length, sharp edgy body contour, more
front and rear end clearance for obstacle climbing, wide disperse
headlights, higher suspension lift kit and big profile wheelsets.
The design have a mix of retro and concept taste. Front facelift have
almost an old skool style hollow type looks which belong similar category of
muscle car like Concept Camaro, Challenger, Hemi or something feel phat or
higher over your head feeling. The chassis shells was more edgy or something like aluminum box like
style which at first reluctant to think about that design in mind but
popular trend of rugged and rough edgy looks persuade me to continue follow
with how 4x4 people would like to see on this vehicle. Just like all
of my design the rear lights remain circular in design, looks sporty and
classic....its just my style. I also added significant trace of
"X" signature on my design just like other models i created previously on
the front and rear chassis. The trace of "X" marking can be seen as
dark groove grilled top and bottom inverted wide "V" marking which
both combined as one horizontally sliced "X" mark. For those who don't
know "X" represent my signature as in "XL" or "SupermotoXL"..every designer
leaves a bread crumbs. The windows also looks more tuby hollow like
the interior styling of an aircraft cabin window panel.
port located above, behind the headlights beside the X beam spoiler
provide quick escape for heat dumping generated by the twin intercooler.
At the end of the design phase the truck
overall looks more out of the box adventure truck really to roll over
anything in its path. Higher ground clearance on front and rear for
easy vertical climbing. Bigger tyre and rigid wheelsets. Long
body and aero dynamic rear truck bed canopy. Full dual four
piston vented disc brake system. Side wall exhaust system. Wider
body width and sturdy mainframe. How do i feel about this
design?...great!! satisfied!!..95.99%..almost..well atleast it looks
better and more off-roader looks than my old creation "XENO 2" which looks
way urban style bug shell off-roader. Anyways if you look carefully
"MAXXIMUS" share same engine, axle and suspension system as "XENO 2".
Yeah the good reasons is i'm too lazy to think about design and built
another mechanical parts for it. Its just another way to save my brain
from over heat. In 2008 i'll be looking foward to design more
off-roader until each of these rides could impact the way people
off-roadiing around the globe.
Peace and ride free..
Here's my
advice ..."if you can't have one, build one'.
Live to
design and share the passion. |
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Enjoy your ride! |
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** PODini.exe is required to install
*.POD files, for downloads, instruction and manual installation visit our
websites. |
SILVER DREAM manual |
'SILVER DREAM' edition was created to max out
4x4 EVOLUTION 2 graphics capability and at the same
time enhance the appearance of the vehicle models
car/trucks played in the game. 'SILVER DREAM'
offer stunning reflection effect thus boost every
inch of details on the vehicle model's surface and
parts. Visit our gallery page to witness some
cool screenshots. This special edition
requires high performance computer system to run
this diamond and jewels of 4x4 evo2. |
System requirement
In order to run 'SILVER DREAM edition' car/truck
model your pc system should meet specific hardware
requirement: |
System
requirement |
Hardware |
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Minimum |
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Recommended |
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Quality |
Processor
AMD/Intel |
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1.8 Ghz |
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2.2 Ghz |
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3.4+/2.8
Ghz |
Physical ram |
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DDR 128 MB |
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DDR 512 MB |
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DDR 1GB |
AGP speed |
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4x |
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8x |
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8x |
Graphic card |
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Nvidia Ge-Force 4 Ti or Ultra/ or ATI
compatible |
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Nvidia Ge-Force
FX5600/ or ATI compatible |
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Ge-Force
6800 GT |
GPU/renderer
type |
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Direct
Hardware Texture and Lighting/Vertex
shading |
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Direct
Hardware Texture and Lighting/Vertex
shading |
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Direct
Hardware Texture and Lighting/Vertex
shading |
OS |
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Win98/Mac |
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WinXP/Mac |
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WinXP/Mac |
Driver render |
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DirectX 8 |
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DirectX 8/9 |
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Direct X 9 |
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The "Recommended" system should able to handle to handle
both vital feature in 4x4 EVO2:
- High 3d object/polygon processing (over 49 thousand
to 70 thousand).
- High speed/high fps Texture and Lighting update rate
used for chrome reflection render on models in 4x4 evo2.
In-game setup
User must activate several setting to make 'SILVER DREAM
edition' model possible, below are the setting you
should turn on in 4x4 Evolution 2 game: |
4x4 EVO2 Graphic setup |
Main setup |
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In-game setup |
Resolution |
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1024x768/800x600 |
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Vehicle shadow |
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On (optional) |
Color Depth |
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32 |
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Ground Shadows |
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On (optional) |
Renderer |
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Direct3D8/9 Hardware TnL |
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Vehicle detail |
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Auto |
3D
card |
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**Check the above requirement |
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Reflection |
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HIGH |
Texture Detail |
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High |
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Sun Glare |
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On (optional) |
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Particle/Dirt Effect |
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On (optional) |
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Fail to follow the above graphic
setup in the game will results in visual error on the
models. 'SILVER DREAM edition' is all about
turning on the Reflection feature to bring out the shiny
silver chrome feature in the game. Remember to turn the
'Reflection' option to
HIGH
setting. |
In-game FAQ
User may experience several abnormal graphics that
cannot be avoided due to 4x4 EVO2 game characteristics.
- In the [Career] showroom
and garage: Silver chrome feature won't be
displayed in the garage or purchasing showroom in career
mode because specific lighting for silver reflection is
absent in those mode. This is normal in 4x4 EVO 2 game.
- On the track/racing:
With the Reflection option on in the graphic menu, when
you run/drive the car/truck models in the track either
racing/ quick race or etc as long it stays on the track
environment the silver chrome reflection will be
displayed throughout the game play.
- (Optional) Revert to
original details:
User may also able to enjoy the original characteristics
of each vehicle models, by turning OFF the 'Reflection'
option the transparency effect will be restored to
normal and the original looks of 4x4 EVO1 will be
displayed.
If you've meet the above requirement and follow the
exact instruction you should have no problem running the
vehicle models in 4x4 EVOLUTION 2. Remember to
turn on the Reflection option to HIGH. Enjoy and
experience stunning graphics and jaw dropping details
ever made in the game.
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notice:
TUNING VEHICLE HANDLING AND PERFORMANCE |
This car/truck comes
with a stock driving, speed, braking and handling performance setup
(*.TRK file). Im not really a good performance and handling tuner
so I just design and build the vehicle only. If you need to edit
the these setting to suit your taste and or simply wanted to be a
tuner youre welcome to do so by extracting the POD file and edit
the *.TRK configuration. You dont need any special permission from
me (David L. SupermotoXL) to do that, so have fun with it. Just
remember when you need to upload the vehicle make sure you put
proper credits. If you need to put it for commercial value let me
know about it. Enjoy the ride. |
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notice:
LEGAL USAGE |
You may freely
use, edit , distribute, convert, host over the internet and other
appropriate use for
non-commercial purpose
provided you should put/attached credits, details and links to the
original author. For latest information, rules or article
related on obtaining approval/permission please do visit out website
at
http://www.geocities.com/SupermotoXL or
http://4x4evo.net/smxl .
You can also e-mail me at
davidlimars@hotmail.com
. Should you need to use
it for commercial purpose please seek permission from me
legally. |
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Should you require further information, please do not
hesitate to contact me. E-mail: davidlimars@hotmail.com
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Fans and user can also can visit our
friendly community forum SupermotoXL Design The Gathering of Gamers and
Modelers Community at
http://www.freepowerboards.com/supermotoxl or at KC's vales 4x4evo2:
http://vales.com/evo2 you can find me
there if you need a quick contact and updates interactively. Have Fun! |
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* For more information on our latest designs, news, updates, services and other
resources please visit my site at
http://www.geocities.com/SupermotoXL
| http://4x4evo.net/smxl
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http://www.chimpusmaximus.com/SupermotoXL
Our local forum at:
http://www.freepowerboards.com/SupermotoXL
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SupermotoXL Designs |
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