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X3-SIXTY CD 14.2 XL-SE
XRS |
Released Date:
10 Jan
2008 |
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Read the information and instruction below before installing the car/truck
POD file into 4x4 evolution1/2 game. Please do take note that some
special vehicle POD file comes in with separate manual sheet attached
along with downloaded file so do check them in your attachment.
Else please check further extra information at our websites. |
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Disclaimer: The contained files are
provided "as is" without warranty of any kind, either expressed or
implied. The author will not be held responsible for any losses
incurred, either directly or indirectly by the use of these files.
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In-game details |
Game version |
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4x4 EVO 2 |
Access |
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"CAREER" mode |
Car access |
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under "NISSAN" |
Vehicle name |
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X3-SIXTY CD 14.2 X-SE
XRS |
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Production details |
Model version |
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Concept Design ver.
14.2 |
Prod. No |
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21022007 |
Brand/Manufacturer |
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SupermotoXL |
Vehicle name |
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X3-SIXTY CD 14.2 XL-SE
XRS |
Special variant |
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'SILVER DREAM' edition |
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Required graphic setting |
Renderer |
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Direct3D
8/9 hardware TnL |
Color Depth |
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32 |
3D card |
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Geforce
FX5600/ATI or higher |
Reflection |
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HIGH |
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Production Tools |
3D program |
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Z-modeler 1.07 |
Texturing tools |
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Corel Photo-Paint |
POD tool |
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PODTool.exe |
-POD installer |
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PODini.exe |
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Design History |
2 years ago
there was its old big brother NEMIXIS, big, wide, robust, phat and fast aero
design. As year pass the design trend changes, sharp edged and polished
metal starship was too retro to fit into 2007 class road sport car as it
more like concept feeling rather than out of the box roadster.....sometimes
i have the feeling its to bulky for a car like that to roam around on the
road except if it deployed on dedicated 24HRS LEMANS race track. So on late
December 2006 i decided to resketched the NEMIXIS design into a new models
which is more public appealing and looks more mature and real like road
going sportscar. The original project name was called n360GT. The idea
behind the project was to find was to compact NEMIXIS chassis into smaller
more flexible and easy to drive as a sports car. Real life car referencing
to this project are cars like LAMBORGHINI GALLARADO, LOTUS ELISE, FORD GT-40
AND 2007 CAMARO CONCEPT. The evolution of design from NEMIXIS CD 12 XLGT to
X3-SIXTY CD 14 XRS deployement similar phase as we seen how LAMBORGHINI
MUCIELAGO base design turn into compact LAMBORGHINI GALLARADO.
"X3-SIXTY" frontal nose and rear chasis have been squished toward the center
making it the body length shorter by around 25%-30% . Driver cocpit and
canopy also have been shorten to exact driver seated length and sacrificing
spacious size from its original construction. Front wheel move back with
almost minimal gap infront of the door closing gap line. Bottom base chassis
have been narrowed like a ship lower hull to make it looks more side
clearance for cornering obstacles. Unlike NEMIXIS, X3-SITY doesn't have side
skirting at the base chassis....its has more looked like FORD GT-40 bowel.
Front face lift have been redesign: nose point have been rise higher for
more lower vent air intake + added extra fog lights and also extra center
mini "X" beam below the nose. Size nose cone refined and narrowed side. Rear
body appearance redesigned: Smalller and hallow type dual rear led brake
lights. Wider "X" beam with blunt angle styling + extra lower "X" beam in
the center to support dual centralized oversize exhaust pipe. Two heat sink
port just below the rear light also been contructed for better engine
ventilation system.
Dual oversize exhaust pipe for better fume clearance. Two heat sink port
just below the rear light also been contructed for better engine ventilation
system.
Project details:
Project number: CD 14.0 XL-XRS
Official name: X3-SIXTY
Planning date: Dec 2006
Construction date: Feb 2007
Design specification:
-Narrow wall at the chassis baseline. (non-skirt
type)
-Short frontal nose and rear chassis for better
obstacle clearance and more compact looks
-Wider rear" X" beam
-Higher stretched frontal hood collar
-Dual blade slanted head lights
-Deep hallow rear headlights
-Centralized oversize dual exhaust pipe
-Compact foward cockpit
-Extra mini fog frontal lights with embedded in
reinforced lower front beam
-Standard stock muscular 6 flange wheel design
universal for both front and real assembly matchup
-Polycarbonate styling body shell
-Fin vented rear side air venting
-Normal horizontal swing door. (no scissors or gull
wing doors)
3d polygon specification:
Approximately 42,000 polys for whole unit
Non-lag smooth wheels
The construction took about 2 months, lots of hot
chocolate drinks and load of mp3 music to keep me
awake whole night working the models using trusty
old Z-modeler version 1.07 and good old Corel
Photopaint to keep the work at quality output.
However there's a reduction of texturing size per
models because currently its max resolution per
texture on X3-SIXTY is 1280x1280 pixel size instead
of original plan of 2048x2048 pixel size like i did
on NEMIXIS because current workspace size on my
SAMSUNG LCD could max my rendering print screen on
the models up to 1280 pixel width size. Monitor size
does a major factor printing out layout size of the
texture models. I hope i have eough cash next time
to buy a good quality high resolution LCD monitor.
For the first time there will be no "scissors door"
or "gull wing door" styling on "X3-Sixty" that is
because the door too small to get public attention
for its door opening style....or probably the fact
i'm too lazy to create angular pivot to swing it
around....its trouble some! In 2005 till now we got
the noir old film style of the flick sixty
monochrome color theme on all my models. This time
i'm putting on some striking color which stands out
among the crowd plus some racing stripes thanks to
color inspiration from the movie transformer: a
CAMARO named BUMBLE BEE. Yup! its the right choice.
Plus i design a spunky phat muscular 6 flange
wheelsets to match its muscular looks, also its more
lighter 3d polygon without high poly titbits of
bolts and nuts around the rim perimeter and center
hub unlike the previous wheel design...its looks
good on clean simple stock design. Cocpit also was
straight foward simple in design and i'm putting it
darker color since all the time i just had enough
with cream interior.
This there won't be much on X-RAY edition on this
models because of of the intenal parts the hid
behind the walls is not available because i need to
save up and reduce model polycount to avoid it from
being lagged when running on common CPU performance
on every computers. Well that's about it. I'm
planing to make few variants before leaving it dusty
for another few year to come. Hope "X3-SIXTY" finds
its glory in 2008.
"There can only be only one in the world: one brain,
one man, one design and millions of ideas."
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Enjoy your ride! |
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** PODini.exe is required to install
*.POD files, for downloads, instruction and manual installation visit our
websites. |
SILVER DREAM manual |
'SILVER DREAM' edition was created to max out
4x4 EVOLUTION 2 graphics capability and at the same
time enhance the appearance of the vehicle models
car/trucks played in the game. 'SILVER DREAM'
offer stunning reflection effect thus boost every
inch of details on the vehicle model's surface and
parts. Visit our gallery page to witness some
cool screenshots. This special edition
requires high performance computer system to run
this diamond and jewels of 4x4 evo2. |
System requirement
In order to run 'SILVER DREAM edition' car/truck
model your pc system should meet specific hardware
requirement: |
System
requirement |
Hardware |
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Minimum |
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Recommended |
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Quality |
Processor
AMD/Intel |
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1.8 Ghz |
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2.2 Ghz |
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3.4+/2.8
Ghz |
Physical ram |
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DDR 128 MB |
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DDR 512 MB |
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DDR 1GB |
AGP speed |
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4x |
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8x |
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8x |
Graphic card |
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Nvidia Ge-Force 4 Ti or Ultra/ or ATI
compatible |
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Nvidia Ge-Force
FX5600/ or ATI compatible |
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Ge-Force
6800 GT |
GPU/renderer
type |
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Direct
Hardware Texture and Lighting/Vertex
shading |
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Direct
Hardware Texture and Lighting/Vertex
shading |
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Direct
Hardware Texture and Lighting/Vertex
shading |
OS |
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Win98/Mac |
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WinXP/Mac |
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WinXP/Mac |
Driver render |
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DirectX 8 |
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DirectX 8/9 |
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Direct X 9 |
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The "Recommended" system should able to handle to handle
both vital feature in 4x4 EVO2:
- High 3d object/polygon processing (over 49 thousand
to 70 thousand).
- High speed/high fps Texture and Lighting update rate
used for chrome reflection render on models in 4x4 evo2.
In-game setup
User must activate several setting to make 'SILVER DREAM
edition' model possible, below are the setting you
should turn on in 4x4 Evolution 2 game: |
4x4 EVO2 Graphic setup |
Main setup |
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In-game setup |
Resolution |
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1024x768/800x600 |
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Vehicle shadow |
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On (optional) |
Color Depth |
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32 |
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Ground Shadows |
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On (optional) |
Renderer |
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Direct3D8/9 Hardware TnL |
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Vehicle detail |
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Auto |
3D
card |
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**Check the above requirement |
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Reflection |
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HIGH |
Texture Detail |
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High |
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Sun Glare |
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On (optional) |
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Particle/Dirt Effect |
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On (optional) |
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Fail to follow the above graphic
setup in the game will results in visual error on the
models. 'SILVER DREAM edition' is all about
turning on the Reflection feature to bring out the shiny
silver chrome feature in the game. Remember to turn the
'Reflection' option to
HIGH
setting. |
In-game FAQ
User may experience several abnormal graphics that
cannot be avoided due to 4x4 EVO2 game characteristics.
- In the [Career] showroom
and garage: Silver chrome feature won't be
displayed in the garage or purchasing showroom in career
mode because specific lighting for silver reflection is
absent in those mode. This is normal in 4x4 EVO 2 game.
- On the track/racing:
With the Reflection option on in the graphic menu, when
you run/drive the car/truck models in the track either
racing/ quick race or etc as long it stays on the track
environment the silver chrome reflection will be
displayed throughout the game play.
- (Optional) Revert to
original details:
User may also able to enjoy the original characteristics
of each vehicle models, by turning OFF the 'Reflection'
option the transparency effect will be restored to
normal and the original looks of 4x4 EVO1 will be
displayed.
If you've meet the above requirement and follow the
exact instruction you should have no problem running the
vehicle models in 4x4 EVOLUTION 2. Remember to
turn on the Reflection option to HIGH. Enjoy and
experience stunning graphics and jaw dropping details
ever made in the game.
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notice:
TUNING VEHICLE HANDLING AND PERFORMANCE |
This car/truck comes
with a stock driving, speed, braking and handling performance setup
(*.TRK file). Im not really a good performance and handling tuner
so I just design and build the vehicle only. If you need to edit
the these setting to suit your taste and or simply wanted to be a
tuner youre welcome to do so by extracting the POD file and edit
the *.TRK configuration. You dont need any special permission from
me (David L. SupermotoXL) to do that, so have fun with it. Just
remember when you need to upload the vehicle make sure you put
proper credits. If you need to put it for commercial value let me
know about it. Enjoy the ride. |
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notice:
LEGAL USAGE |
You may freely
use, edit , distribute, convert, host over the internet and other
appropriate use for
non-commercial purpose
provided you should put/attached credits, details and links to the
original author. For latest information, rules or article
related on obtaining approval/permission please do visit out website
at
http://www.geocities.com/SupermotoXL or
http://4x4evo.net/smxl .
You can also e-mail me at
davidlimars@hotmail.com
. Should you need to use
it for commercial purpose please seek permission from me
legally. |
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Should you require further information, please do not
hesitate to contact me. E-mail: davidlimars@hotmail.com
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Fans and user can also can visit our
friendly community forum SupermotoXL Design The Gathering of Gamers and
Modelers Community at
http://www.freepowerboards.com/supermotoxl or at KC's vales 4x4evo2:
http://vales.com/evo2 you can find me
there if you need a quick contact and updates interactively. Have Fun! |
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* For more information on our latest designs, news, updates, services and other
resources please visit my site at
http://www.geocities.com/SupermotoXL
| http://4x4evo.net/smxl
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http://www.chimpusmaximus.com/SupermotoXL
Our local forum at:
http://www.freepowerboards.com/SupermotoXL
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SupermotoXL Designs |
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