|
|
|
|
• EXODUS CD 9.2s XL-SE
'SILVER DREAM' edition |
Released Date:
31 Mar
2005 |
|
Read the information and instruction below before installing the car/truck
POD file into 4x4 evolution1/2 game. Please do take note that some
special vehicle POD file comes in with separate manual sheet attached
along with downloaded file so do check them in your attachment.
Else please check further extra information at our websites. |
|
Disclaimer: The contained files are
provided "as is" without warranty of any kind, either expressed or
implied. The author will not be held responsible for any losses
incurred, either directly or indirectly by the use of these files.
|
|
•
In-game details |
Game version |
- |
4x4 EVO 2 only |
Access |
- |
"CAREER" mode |
Car access |
- |
under "NISSAN" |
Vehicle name |
- |
EXODUS CD 9.2s XL-SE |
- |
- |
- |
|
•
Production details |
Model version |
- |
Concept Design ver.
9.2s |
Prod. No |
- |
27022005 |
Brand/Manufacturer |
- |
SupermotoXL |
Vehicle name |
- |
EXODUS CD 9.2s XL-SE |
Special variant |
- |
'SILVER DREAM' edition |
|
•
Required graphic setting |
Renderer |
- |
Direct3D
8/9 hardware TnL |
Color Depth |
- |
32 |
3D card |
- |
Geforce
FX5600/ATI or higher |
Reflection |
- |
HIGH |
|
•
Production Tools |
3D program |
- |
Z-modeler 1.07 |
Texturing tools |
- |
Corel Photo-Paint |
POD tool |
- |
PODTool.exe |
-POD installer |
- |
PODini.exe |
|
|
|
|
• 'SILVER DREAM' edition
(EXODUS 2nd resurrection) |
The road bully is
back again with all new stunning feature and heart pounding graphics. This
is second revision of EXODUS, Fans of EVO1 will be impress and stunned with
EXODUS featured in EVO2. This model have major updates on 3d meshes and
improvement on texture itself. The 3d faces/edges have been partitioned to
properly deflect the vertex shading and lighting in the sim environment. In
second edition vehicle color available in dark grey body and grey satin
wheel with short wheel spindle to harmonized with its silvery theme. The
"SILVER DREAM" edition will bring EXODUS back to life as the drivable
"silver jewel" of the road. Just like its brother XENO 2, it also have
special layer of texture channel to filter out over-chrome effect, the
results: high polished silver chrome street warrior without degrading body
contour, shades and texture patterns. heavy bump-mapping texture work and
detailed alpha channeling layer ensure that you get the most out of EXODUS
appearance and your computer graphics capability. As for gameplay/driving
performance: the suspension are much more supple than the first release,
more damping to handle rough terrains. Steering and handling are set to
simulation setup which means you have to handle like a real thing and brake
more often in corners. Other improvements are workable headlights and rear
lights that was not functioning in EVO1 version. With all those *bling*bling*
feature in EVO2, however i have to confiscated several parts that was once a
featured as optional show parts in EVO1: these are pop-up hoods and vertical
swing scissors doors, these confiscation are needed to compensate the cost
of 'Texture and Lighting' highpoly rendering per-object.
Please read the 'Silver Dream'manual before using
this vehicle and make sure you computer system meets all the standards and
system requirements. Failing to read, understand and not fulfilling the
requirements will results in unexpected error and undesirable effect. |
|
• Design History
(Original background) |
When i was a teenager back then i
always dreamed of having my very own real life exotic car.But a million
dollars for a Lamborghini or a Ferrari could make a middle class citizen
like me cough some blood. Well..nobody can become a rich man like instant
noodles. As second option i would stare at the blue sky and dream on
pretend i have one. In the bright blue yonder a bright star shone on me and
spark some ideas right in the brain, yes! 'EXODUS'..my very own concept
design car. (*EXODUS: hence meaning' strong gush of wind passes by'
perfectly describe the characteristic of this design - fast and wind
breaking street machine.) The shape of EXODUS body inspired from modern
day 2005 hatchback looks with a upright Sedan setup. Aiming to look like
import car with aggressive 20% italian taste. EXODUS have several feature of
current era urban exotic car: scissors doors, detailed turbo type engine,
intercoolers, GT aerofoil rear spoiler, quad pipe exhaust, widebody kit, GT
wheel (MAGNA-T7G), 4 piston brake caliper, oversize drilled disc brake
platters plus added feature interior audio system with dozen of speakers and
an amp in the rear below the windshield. Without any physical blueprint
but guided only with the power human imagination EXODUS body design
perfectly sculpted and completed within a month. Yes, now everybody can
ride it (virtually). Enjoy.
|
|
EXODUS base model came from XENO2 which it is
squashed and remodeled into a car. The only signature of XENO2 still remain
in EXODUS are the windows, doors and interior cockpit. EXODUS also share the
almost the same engine model from XENO2 but with added parts to make it into
turbo configuration. Unlike my pervious models this ones is pretty laggy,
high polycount model concentrated on the external body because needed to
increase smoothness and some curve on bumper, skirting, vents and misc
corner of the body. The rear horizontal body design is wider than the front
and the front opening designed for more ventilation act as air ramp into the
engine cooling system. The most contrast feature of this model comparison to
my previous modeling work is that this model have plain simple external
texture: clean and less decals work because EXODUS remain as standard urban
vehicle not a flashy racer, btw its not a muddy off-roader or rally car. The
heavy uncompressed worth 89.9MB (CPT) texturing work only involve in texture
shading and layering extra surface contour to give the model a lively looks.
Realism in texture design remain equal priority as 3D modeling. A total of
37438 polycount, 1.61GB of resources consumed, 56 cups of coffee, 20 pack of
cookies and $$$$ worth of electricity EXODUS finally standing on its feet by
11th Jan 2005, it was QC tested before its released. Extra feature like
functional hood and scissors doors plus other misc final touch have added
to ensure the last production stage worth every moments with EXODUS on the
simulation track. (*read the readme text file attached with EXODUS zip
file to enjoy its feature.) |
Enjoy your ride! |
|
** PODini.exe is required to install
*.POD files, for downloads, instruction and manual installation visit our
websites. |
|
• SILVER DREAM manual |
'SILVER DREAM' edition was created to max out
4x4 EVOLUTION 2 graphics capability and at the same
time enhance the appearance of the vehicle models
car/trucks played in the game. 'SILVER DREAM'
offer stunning reflection effect thus boost every
inch of details on the vehicle model's surface and
parts. Visit our gallery page to witness some
cool screenshots. This special edition
requires high performance computer system to run
this diamond and jewels of 4x4 evo2. |
• System requirement
In order to run 'SILVER DREAM edition' car/truck
model your pc system should meet specific hardware
requirement: |
System
requirement |
Hardware |
|
Minimum |
|
Recommended |
|
Quality |
Processor
AMD/Intel |
- |
1.8 Ghz |
- |
2.2 Ghz |
- |
3.4+/2.8
Ghz |
Physical ram |
- |
DDR 128 MB |
- |
DDR 512 MB |
- |
DDR 1GB |
AGP speed |
|
4x |
|
8x |
|
8x |
Graphic card |
- |
Nvidia Ge-Force 4 Ti or Ultra/ or ATI
compatible |
- |
Nvidia Ge-Force
FX5600/ or ATI compatible |
- |
Ge-Force
6800 GT |
GPU/renderer
type |
- |
Direct
Hardware Texture and Lighting/Vertex
shading |
- |
Direct
Hardware Texture and Lighting/Vertex
shading |
- |
Direct
Hardware Texture and Lighting/Vertex
shading |
OS |
|
Win98/Mac |
|
WinXP/Mac |
|
WinXP/Mac |
Driver render |
|
DirectX 8 |
|
DirectX 8/9 |
|
Direct X 9 |
|
|
The "Recommended" system should able to handle to handle
both vital feature in 4x4 EVO2:
- High 3d object/polygon processing (over 49 thousand
to 70 thousand).
- High speed/high fps Texture and Lighting update rate
used for chrome reflection render on models in 4x4 evo2.
• In-game setup
User must activate several setting to make 'SILVER DREAM
edition' model possible, below are the setting you
should turn on in 4x4 Evolution 2 game: |
4x4 EVO2 Graphic setup |
• Main setup |
.
. |
• In-game setup |
Resolution |
- |
1024x768/800x600 |
|
Vehicle shadow |
- |
On (optional) |
Color Depth |
- |
32 |
|
Ground Shadows |
- |
On (optional) |
Renderer |
- |
Direct3D8/9 Hardware TnL |
|
Vehicle detail |
- |
Auto |
3D
card |
- |
**Check the above requirement |
|
Reflection |
- |
HIGH |
Texture Detail |
- |
High |
|
Sun Glare |
- |
On (optional) |
|
|
|
|
Particle/Dirt Effect |
- |
On (optional) |
|
|
Fail to follow the above graphic
setup in the game will results in visual error on the
models. 'SILVER DREAM edition' is all about
turning on the Reflection feature to bring out the shiny
silver chrome feature in the game. Remember to turn the
'Reflection' option to
HIGH
setting. |
• In-game FAQ
User may experience several abnormal graphics that
cannot be avoided due to 4x4 EVO2 game characteristics.
- In the [Career] showroom
and garage: Silver chrome feature won't be
displayed in the garage or purchasing showroom in career
mode because specific lighting for silver reflection is
absent in those mode. This is normal in 4x4 EVO 2 game.
- On the track/racing:
With the Reflection option on in the graphic menu, when
you run/drive the car/truck models in the track either
racing/ quick race or etc as long it stays on the track
environment the silver chrome reflection will be
displayed throughout the game play.
- (Optional) Revert to
original details:
User may also able to enjoy the original characteristics
of each vehicle models, by turning OFF the 'Reflection'
option the transparency effect will be restored to
normal and the original looks of 4x4 EVO1 will be
displayed.
If you've meet the above requirement and follow the
exact instruction you should have no problem running the
vehicle models in 4x4 EVOLUTION 2. Remember to
turn on the Reflection option to HIGH. Enjoy and
experience stunning graphics and jaw dropping details
ever made in the game.
|
|
|
• notice:
LEGAL USAGE |
You may freely
use, edit , distribute, convert, host over the internet and other
appropriate use for
non-commercial purpose
provided you should put/attached credits, details and links to the
original author. For latest information, rules or article
related on obtaining approval/permission please do visit out website
at
http://www.geocities.com/SupermotoXL or
http://4x4evo.net/smxl .
You can also e-mail me at
davidlimars@hotmail.com
. Should you need to use
it for commercial purpose please seek permission from me
legally. |
|
|
|
|
|
Should you require further information, please do not
hesitate to contact me. E-mail: davidlimars@hotmail.com
|
|
Fans and user can also can visit our
friendly community forum at KC's vales 4x4evo2:
http://vales.com/evo2 you can find me
there if you need a quick contact and updates interactively. Have Fun! |
|
* For more information on our latest designs, news, updates, services and other
resources please visit my site at
http://www.geocities.com/SupermotoXL
| http://4x4evo.net/smxl
|
• SupermotoXL Designs • |
________________________________________________________________________________
|