• 
Supermoto XL
Designs
Bringing 3D designs closer to reality ( http://www.geocities.com/SupermotoXL )  
  ( http://4x4evo.net/smxl )  
 
author:  David L.  (SupermotoXL)  e-mail: davidlimars@hotmail.com
  • EXODUS CD 9.2s XL-SE    'SILVER DREAM' edition

Released Date:    31 Mar 2005  

Read the information and instruction below before installing the car/truck POD file into 4x4 evolution1/2 game.  Please do take note that some special vehicle POD file comes in with separate manual sheet attached along with downloaded file so do check them in your attachment.  Else please check further extra information at our websites.
 
Disclaimer: The contained files are provided "as is" without warranty of any kind,  either expressed or implied. The author will not be held responsible for any losses incurred, either directly or indirectly by the use of these files.
 

 • In-game details

Game version - 4x4 EVO 2 only
Access - "CAREER" mode
Car access - under "NISSAN"
Vehicle name - EXODUS CD 9.2s XL-SE
- - -

 • Production details

Model version - Concept Design ver. 9.2s
Prod. No - 27022005
Brand/Manufacturer - SupermotoXL
Vehicle name - EXODUS CD 9.2s XL-SE
Special variant - 'SILVER DREAM' edition

 • Required graphic setting

Renderer - Direct3D 8/9 hardware TnL
Color Depth - 32
3D card - Geforce FX5600/ATI or higher
Reflection - HIGH

 • Production Tools

3D program - Z-modeler 1.07
Texturing tools - Corel Photo-Paint
POD tool - PODTool.exe
-POD installer - PODini.exe
   
• 'SILVER DREAM' edition   (EXODUS 2nd resurrection)
The road bully is back again with all new stunning feature and heart pounding graphics. This is second revision of EXODUS, Fans of EVO1 will be impress and stunned with EXODUS featured in EVO2.  This model have major updates on 3d meshes and improvement on texture itself.  The 3d faces/edges have been partitioned to properly deflect the vertex shading and lighting in the sim environment.  In second edition vehicle color available in dark grey body and grey satin wheel with short wheel spindle to harmonized with its silvery theme.  The "SILVER DREAM" edition will bring EXODUS back to life as the drivable "silver jewel" of the road.  Just like its brother XENO 2, it also have special layer of texture channel to filter out over-chrome effect, the results: high polished silver chrome street warrior without degrading body contour, shades and texture patterns.  heavy bump-mapping texture work and detailed alpha channeling layer ensure that you get the most out of EXODUS appearance and your computer graphics capability. As for gameplay/driving performance: the suspension are much more supple than the first release, more damping to handle rough terrains. Steering and handling are set to simulation setup which means you have to handle like a real thing and brake more often in corners. Other improvements are workable headlights and rear lights that was not functioning in EVO1 version.  With all those *bling*bling* feature in EVO2, however i have to confiscated several parts that was once a featured as optional show parts in EVO1: these are pop-up hoods and vertical swing scissors doors, these confiscation are needed to compensate the cost of 'Texture and Lighting' highpoly rendering per-object.  Please read the 'Silver Dream'manual before using this vehicle and make sure you computer system meets all the standards and system requirements.   Failing to read, understand and not fulfilling the requirements will results in unexpected error and undesirable effect.
 
• Design History  (Original background)
  When i was a teenager back then i always dreamed of having my very own real life exotic car.But a million dollars for a Lamborghini or a Ferrari could make a middle class citizen like me cough some blood.  Well..nobody can become a rich man like instant noodles.  As second option i would stare at the blue sky and dream on pretend i have one.  In the bright blue yonder a bright star shone on me and spark some ideas right in the brain, yes! 'EXODUS'..my very own concept design car. (*EXODUS: hence meaning' strong gush of wind passes by' perfectly describe the characteristic of this design - fast and wind breaking street machine.)   The shape of EXODUS body inspired from modern day 2005 hatchback looks with a upright Sedan setup.  Aiming to look like import car with aggressive 20% italian taste. EXODUS have several feature of current era urban exotic car: scissors doors, detailed turbo type engine, intercoolers, GT aerofoil rear spoiler, quad pipe exhaust, widebody kit, GT wheel (MAGNA-T7G), 4 piston brake caliper, oversize drilled disc brake platters plus added feature interior audio system with dozen of speakers and an amp in the rear below the windshield.   Without any physical blueprint but guided only with the power human imagination EXODUS body design perfectly sculpted and completed within a month.  Yes, now everybody can ride it (virtually). Enjoy. 
 
EXODUS base model came from XENO2 which it is squashed and remodeled into a car.  The only signature of XENO2 still remain in EXODUS are the windows, doors and interior cockpit. EXODUS also share the almost the same engine model from XENO2 but with added parts to make it into turbo configuration.  Unlike my pervious models this ones is pretty laggy, high polycount model concentrated on the external body because needed to increase smoothness and some curve on bumper, skirting, vents and misc corner of the body. The rear horizontal body design is wider than the front and the front opening designed for more ventilation act as air ramp into the engine cooling system. The most contrast feature of this model comparison to my previous modeling work is that this model have plain simple external texture: clean and less decals work because EXODUS remain as standard urban vehicle not a flashy racer, btw its not a muddy off-roader or rally car. The heavy uncompressed worth 89.9MB (CPT) texturing work only involve in texture shading and layering extra surface contour to give the model a lively looks. Realism in texture design remain equal priority as 3D modeling.  A total of 37438 polycount, 1.61GB of resources consumed, 56 cups of coffee, 20 pack of cookies and $$$$ worth of electricity EXODUS finally standing on its feet by 11th Jan 2005, it was QC tested before its released.  Extra feature like functional hood and scissors  doors plus other misc final touch have added to ensure the last production stage worth every moments with EXODUS on the simulation track.  (*read the readme text file attached with  EXODUS zip file to enjoy its feature.)

 Enjoy your ride!

 
 ** PODini.exe is required to install *.POD files, for downloads, instruction and manual installation visit our websites.
 
• SILVER DREAM manual
'SILVER DREAM' edition was created to max out 4x4 EVOLUTION 2 graphics capability and at the same time enhance the appearance of the vehicle models car/trucks played in the game.  'SILVER DREAM' offer stunning reflection effect thus boost every inch of details on the vehicle model's surface and parts.  Visit our gallery page to witness some cool screenshots.  This special edition requires high performance computer system to run this diamond and jewels of 4x4 evo2.

System requirement

In order to run 'SILVER DREAM edition' car/truck model your pc system should meet specific hardware requirement:

 System requirement
Hardware   Minimum   Recommended   Quality
Processor AMD/Intel - 1.8 Ghz - 2.2 Ghz - 3.4+/2.8 Ghz
Physical ram - DDR 128 MB - DDR 512 MB - DDR 1GB
AGP speed   4x   8x   8x
Graphic card - Nvidia Ge-Force 4 Ti or Ultra/ or ATI compatible - Nvidia Ge-Force FX5600/ or ATI compatible - Ge-Force 6800 GT
GPU/renderer type - Direct Hardware Texture and Lighting/Vertex shading - Direct Hardware Texture and Lighting/Vertex shading - Direct Hardware Texture and Lighting/Vertex shading
OS   Win98/Mac   WinXP/Mac   WinXP/Mac
Driver render   DirectX 8   DirectX 8/9   Direct X 9
The "Recommended" system should able to handle to handle both vital feature in 4x4 EVO2:
  • High 3d object/polygon processing (over 49 thousand to 70 thousand).
  • High speed/high fps Texture and Lighting update rate used for chrome reflection render on models in 4x4 evo2.

 

In-game setup

User must activate several setting to make 'SILVER DREAM edition' model possible, below are the setting you should turn on in 4x4 Evolution 2 game:
 4x4 EVO2 Graphic setup
 • Main setup .  .  • In-game setup
Resolution - 1024x768/800x600   Vehicle shadow - On  (optional)
Color Depth - 32   Ground Shadows - On  (optional)
Renderer - Direct3D8/9 Hardware TnL   Vehicle detail - Auto
3D card - **Check the above requirement   Reflection - HIGH
Texture Detail - High   Sun Glare - On  (optional)
        Particle/Dirt Effect - On  (optional)
Fail to follow the above graphic setup in the game will results in visual error on the models.  'SILVER DREAM edition' is all about turning on the Reflection feature to bring out the shiny silver chrome feature in the game. Remember to turn the 'Reflection' option to  HIGH  setting.

 

In-game FAQ

User may experience several abnormal graphics that cannot be avoided due to 4x4 EVO2 game characteristics.

  • In the [Career] showroom and garage: Silver chrome feature won't be displayed in the garage or purchasing showroom in career mode because specific lighting for silver reflection is absent in those mode. This is normal in 4x4 EVO 2 game.
  • On the track/racing:  With the Reflection option on in the graphic menu, when you run/drive the car/truck models in the track either racing/ quick race or etc as long it stays on the track environment the silver chrome reflection will be displayed throughout the game play. 
  • (Optional) Revert to original details:  User may also able to enjoy the original characteristics of each vehicle models, by turning OFF the 'Reflection' option the transparency effect will be restored to normal and the original looks of 4x4 EVO1 will be displayed.

If you've meet the above requirement and follow the exact instruction you should have no problem running the vehicle models in 4x4 EVOLUTION 2.  Remember to turn on the Reflection option to HIGH. Enjoy and experience stunning graphics and jaw dropping details ever made in the game.

 
      
• notice:  LEGAL USAGE
You may freely use, edit , distribute, convert, host over the internet and other appropriate use for non-commercial purpose provided you should put/attached credits, details and links to the original author.  For latest information, rules or article related on obtaining approval/permission please do visit out website at http://www.geocities.com/SupermotoXL or http://4x4evo.net/smxl  .  You can also e-mail me at  davidlimars@hotmail.comShould you need to use it for commercial purpose please seek permission from me legally.
 
   
Should you require further information, please do not hesitate to contact me.  E-mail: davidlimars@hotmail.com

Fans and user can also can visit our friendly community forum at KC's vales 4x4evo2: http://vales.com/evo2 you can find me there if you need a quick contact and updates interactively. Have Fun!

 

* For more information on our latest designs, news, updates, services and other resources  please visit my site at http://www.geocities.com/SupermotoXL    |   http://4x4evo.net/smxl

• SupermotoXL Designs •

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