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• X3-SIXTY CD 14.0 XL-XRS |
Released Date:
10 Mar
2008 |
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Read the information and instruction below before proceed with models
editing, porting, conversion and other project. Be sure you
understand all the information stated below. For more information,
support and tools you can go to our website for updates and downloads. |
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Disclaimer: The contained files are
provided "as is" without warranty of any kind, either expressed or
implied. The author will not be held responsible for any losses
incurred, either directly or indirectly by the use of these files.
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• SupermotoXL Developer Kit
(Original high resolution 3D models production set) |
Welcome to SupermotoXL Developer Kit (Original model
development kit).
This page is the heart and original resources of my
designs, the quality and originals is here where enthusiast
modeler, game developer and avid add-on/game mods can
grab/download some models in here for their various
projects. Here are some of the uncompiled models
which i've previously designed now available for public
usage. If you need to find perfect models
for your project, model editing, game add-on porting,
conversion, animation or just modding for showcase then
this is the right place for you to download raws of high
quality models. Each models are perfectly built
and ready to be ported into any games genre or simply
for having fun. |
The content attached with this package contain 3d meshes, texture and
support file that only to be use for 3d models development, modification
and editing purposes. For 4x4evo1 and 4x4evo2 fans who wish to
download "workable add-on for 4x4evo1/2 game" please go to my website
and download it at car/truck download section. Enjoy. |
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General Information |
Model name |
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X3-SIXTY CD 14.0 XL-XRS |
Original release |
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Racing simulation
(4x4evo1/2) |
Release date |
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10-1-2008 |
Vehicle name |
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X3-SIXTY CD 14.0 XL-XRS |
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Production details |
Model version |
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Concept Design ver.
14.0 |
Prod. No |
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17022007 |
Brand/Manufacturer |
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SupermotoXL |
Model type |
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Super car (exotics) |
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Models Specification |
Category |
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SupermotoXL Developer Kit
(Original high resolution 3D models production set) |
Original format |
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Z3d
(Z-modeler) |
Optional format |
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3ds
(3d-Studio) |
Avg face count |
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107791 |
Avg vertices count |
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108505 |
(unit) x max texture size |
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(3x)
1280x1280 "*.TGA" |
(unit) x min texture size |
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(2x)
1024/512 "*.TGA" |
reflection texture size |
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(1x)
1280x1280 "*.TGA" |
Optional parts |
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no |
Transparency parts |
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yes |
Reflection support |
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yes |
Showcase ready |
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yes |
uncompress file size |
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20.3 mb |
Recommended 3d editing tools |
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Z-modeler |
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Production tools |
3D program |
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Z-modeler
1.07 |
Optional format |
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Corel
Photopaint |
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• Design History |
2 years ago
there was its old big brother NEMIXIS, big, wide, robust, phat and fast aero
design. As year pass the design trend changes, sharp edged and polished
metal starship was too retro to fit into 2007 class road sport car as it
more like concept feeling rather than out of the box roadster.....sometimes
i have the feeling its to bulky for a car like that to roam around on the
road except if it deployed on dedicated 24HRS LEMANS race track. So on late
December 2006 i decided to resketched the NEMIXIS design into a new models
which is more public appealing and looks more mature and real like road
going sportscar. The original project name was called n360GT. The idea
behind the project was to find was to compact NEMIXIS chassis into smaller
more flexible and easy to drive as a sports car. Real life car referencing
to this project are cars like LAMBORGHINI GALLARADO, LOTUS ELISE, FORD GT-40
AND 2007 CAMARO CONCEPT. The evolution of design from NEMIXIS CD 12 XLGT to
X3-SIXTY CD 14 XRS deployement similar phase as we seen how LAMBORGHINI
MUCIELAGO base design turn into compact LAMBORGHINI GALLARADO.
"X3-SIXTY" frontal nose and rear chasis have been squished toward the center
making it the body length shorter by around 25%-30% . Driver cocpit and
canopy also have been shorten to exact driver seated length and sacrificing
spacious size from its original construction. Front wheel move back with
almost minimal gap infront of the door closing gap line. Bottom base chassis
have been narrowed like a ship lower hull to make it looks more side
clearance for cornering obstacles. Unlike NEMIXIS, X3-SITY doesn't have side
skirting at the base chassis....its has more looked like FORD GT-40 bowel.
Front face lift have been redesign: nose point have been rise higher for
more lower vent air intake + added extra fog lights and also extra center
mini "X" beam below the nose. Size nose cone refined and narrowed side. Rear
body appearance redesigned: Smalller and hallow type dual rear led brake
lights. Wider "X" beam with blunt angle styling + extra lower "X" beam in
the center to support dual centralized oversize exhaust pipe. Two heat sink
port just below the rear light also been contructed for better engine
ventilation system.
Dual oversize exhaust pipe for better fume clearance. Two heat sink port
just below the rear light also been contructed for better engine ventilation
system.
Project details:
Project number: CD 14.0 XL-XRS
Official name: X3-SIXTY
Planning date: Dec 2006
Construction date: Feb 2007
Design specification:
-Narrow wall at the chassis baseline. (non-skirt
type)
-Short frontal nose and rear chassis for better
obstacle clearance and more compact looks
-Wider rear" X" beam
-Higher stretched frontal hood collar
-Dual blade slanted head lights
-Deep hallow rear headlights
-Centralized oversize dual exhaust pipe
-Compact foward cockpit
-Extra mini fog frontal lights with embedded in
reinforced lower front beam
-Standard stock muscular 6 flange wheel design
universal for both front and real assembly matchup
-Polycarbonate styling body shell
-Fin vented rear side air venting
-Normal horizontal swing door. (no scissors or gull
wing doors)
3d polygon specification:
Approximately 42,000 polys for whole unit
Non-lag smooth wheels
The construction took about 2 months, lots of hot
chocolate drinks and load of mp3 music to keep me
awake whole night working the models using trusty
old Z-modeler version 1.07 and good old Corel
Photopaint to keep the work at quality output.
However there's a reduction of texturing size per
models because currently its max resolution per
texture on X3-SIXTY is 1280x1280 pixel size instead
of original plan of 2048x2048 pixel size like i did
on NEMIXIS because current workspace size on my
SAMSUNG LCD could max my rendering print screen on
the models up to 1280 pixel width size. Monitor size
does a major factor printing out layout size of the
texture models. I hope i have eough cash next time
to buy a good quality high resolution LCD monitor.
For the first time there will be no "scissors door"
or "gull wing door" styling on "X3-Sixty" that is
because the door too small to get public attention
for its door opening style....or probably the fact
i'm too lazy to create angular pivot to swing it
around....its trouble some! In 2005 till now we got
the noir old film style of the flick sixty
monochrome color theme on all my models. This time
i'm putting on some striking color which stands out
among the crowd plus some racing stripes thanks to
color inspiration from the movie transformer: a
CAMARO named BUMBLE BEE. Yup! its the right choice.
Plus i design a spunky phat muscular 6 flange
wheelsets to match its muscular looks, also its more
lighter 3d polygon without high poly titbits of
bolts and nuts around the rim perimeter and center
hub unlike the previous wheel design...its looks
good on clean simple stock design. Cocpit also was
straight foward simple in design and i'm putting it
darker color since all the time i just had enough
with cream interior.
This there won't be much on X-RAY edition on this
models because of of the intenal parts the hid
behind the walls is not available because i need to
save up and reduce model polycount to avoid it from
being lagged when running on common CPU performance
on every computers. Well that's about it. I'm
planing to make few variants before leaving it dusty
for another few year to come. Hope "X3-SIXTY" finds
its glory in 2008.
"There can only be only one in the world: one brain, one
man, one design and millions of ideas."
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Enjoy. |
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Important
note : 3d models checklist and notes |
Please
read the note below regarding the 3d meshes and texture
issue. |
In this SDK
package include several material that should attached along
together with this file these are: |
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1. |
*.Z3D file (Z-modeler format) |
2. |
*.TGA file (Multiple of hi-resolution
texture set) |
3. |
Sample of images file, 3d
screenshots of actual models and image screenshot and
details from 4x4evo1 and 4x4evo2 realtime in-game
simulation. |
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Before you start make sure you have
proper 3d program/modeler tools. I recommend you to
download Z-modeler v1.07 or Z-modeler v2 to open and
edit *.Z3D file. You can download it at
http://www.zmodeler2.com
But if you already own a 3D Studio tools then you can open
the existing *.3DS file attached in this package. But
for high compatibility when viewing this models i recommend
Z-modeler. |
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By default these 3d meshes/models as
usual runs perfect when editing using Z-MODELER tools
because it was built using this tools from scratch,
*.Z3D extension format is default Z-MODELER file.
Before you open the *.Z3D file into Z-modeler program make
sure the all *.TGA texture file located in the same
location/directory where *.Z3D file is located else you'll
have blank white meshes/models upon opening in Z-modeler. |
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Make sure you double check if your
Z-modeler or your 3D Studio program render the models as
similar and as accurate as shown/published inside the models
screenshots/images attached with this package. Make
sure the reflection effect, transparency and parts are
perfectly exhibited/shown correctly on your 3d tools view
port. Good Luck. |
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Should you require further information, please do not
hesitate to contact me. E-mail: davidlimars@hotmail.com
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Fans and user can also can visit our
friendly community forum at KC's vales 4x4evo2:
http://vales.com/evo2 you can find me
there if you need a quick contact and updates interactively. Have Fun! |
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* For more information on our latest designs, news, updates, services and other
resources please visit my site at
http://www.geocities.com/SupermotoXL
| http://4x4evo.net/smxl
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http://www.chimpusmaximus.com/SupermotoXL
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• SupermotoXL Designs • |
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