• 
Supermoto XL
Designs
Bringing 3D designs closer to reality ( http://www.geocities.com/SupermotoXL )  
  ( http://4x4evo.net/smxl )  
  ( http://www.chimpusmaximus.com/SupermotoXL )  
 
author:  David Lim.  (SupermotoXL)  e-mail: davidlimars@hotmail.com
 
  • X3-SIXTY CD 14.0 XL-XRS

Released Date:    10 Mar 2008  

Read the information and instruction below before proceed with models editing, porting, conversion and other project.  Be sure you understand all the information stated below.  For more information, support and tools you can go to our website for updates and downloads.
 
Disclaimer: The contained files are provided "as is" without warranty of any kind,  either expressed or implied. The author will not be held responsible for any losses incurred, either directly or indirectly by the use of these files.
 
SupermotoXL Developer Kit   (Original high resolution 3D models production set)
Welcome to SupermotoXL Developer Kit (Original model development kit).  This page is the heart and original resources of my designs, the quality and originals is here where enthusiast modeler, game developer and avid add-on/game mods can grab/download some models in here for their various projects.  Here are some of the uncompiled models which i've previously designed now available for public usage.   If you need to find perfect models for your project, model editing, game add-on porting, conversion, animation or just modding for showcase then this is the right place for you to download raws of high quality models.  Each models are perfectly built and ready to be ported into any games genre or simply for having fun.
The content attached with this package contain 3d meshes, texture and support file that only to be use for 3d models development, modification and editing purposes.  For 4x4evo1 and 4x4evo2 fans who wish to download "workable add-on for 4x4evo1/2 game" please go to my website and download it at car/truck download section.  Enjoy.
 

 • General Information

Model name - X3-SIXTY CD 14.0 XL-XRS
Original release - Racing simulation (4x4evo1/2)
Release date - 10-1-2008
Vehicle name - X3-SIXTY CD 14.0 XL-XRS

 • Production details

Model version - Concept Design ver. 14.0
Prod. No - 17022007
Brand/Manufacturer - SupermotoXL
Model type - Super car (exotics)

 • Models Specification

Category - SupermotoXL Developer Kit  (Original high resolution 3D models production set)
Original format - Z3d (Z-modeler)
Optional format - 3ds (3d-Studio)
Avg face count - 107791
Avg vertices count - 108505
(unit) x max texture size - (3x) 1280x1280  "*.TGA"
(unit) x min texture size - (2x) 1024/512  "*.TGA"
reflection texture size - (1x) 1280x1280  "*.TGA"
Optional parts - no
Transparency parts - yes
Reflection support - yes
Showcase ready - yes
uncompress file size - 20.3 mb
Recommended 3d editing tools - Z-modeler

 • Production tools

3D program - Z-modeler 1.07
Optional format - Corel Photopaint

 • Released History / Previous version feedback

Target platform/game - 4x4evo1 and 4x4evo2  (PC)
Models/variant - X3-SIXTY CD 14.0 XL-XRS
-   X3-SIXTY CD 14.2 XL-SE XRS  (Silver Dream Edition)
Format - SMF/ POD file
Quality grade - 3rd-enhance-512
Distribution restriction - Free/Open public
Source - http://www.geocities.com/SupermotoXL
- - http://4x4evo.net/smxl
- - http://www.chimpusmaximus.com/SupermotoXL
 
• Design History

2 years ago there was its old big brother NEMIXIS, big, wide, robust, phat and fast aero design. As year pass the design trend changes, sharp edged and polished metal starship was too retro to fit into 2007 class road sport car as it more like concept feeling rather than out of the box roadster.....sometimes i have the feeling its to bulky for a car like that to roam around on the road except if it deployed on dedicated 24HRS LEMANS race track. So on late December 2006 i decided to resketched the NEMIXIS design into a new models which is more public appealing and looks more mature and real like road going sportscar. The original project name was called n360GT. The idea behind the project was to find was to compact NEMIXIS chassis into smaller more flexible and easy to drive as a sports car. Real life car referencing to this project are cars like LAMBORGHINI GALLARADO, LOTUS ELISE, FORD GT-40 AND 2007 CAMARO CONCEPT. The evolution of design from NEMIXIS CD 12 XLGT to X3-SIXTY CD 14 XRS deployement similar phase as we seen how LAMBORGHINI MUCIELAGO base design turn into compact LAMBORGHINI GALLARADO. 

"X3-SIXTY" frontal nose and rear chasis have been squished toward the center making it the body length shorter by around 25%-30% . Driver cocpit and canopy also have been shorten to exact driver seated length and sacrificing spacious size from its original construction. Front wheel move back with almost minimal gap infront of the door closing gap line. Bottom base chassis have been narrowed like a ship lower hull to make it looks more side clearance for cornering obstacles. Unlike NEMIXIS, X3-SITY doesn't have side skirting at the base chassis....its has more looked like FORD GT-40 bowel. Front face lift have been redesign: nose point have been rise higher for more lower vent air intake + added extra fog lights and also extra center mini "X" beam below the nose. Size nose cone refined and narrowed side. Rear body appearance redesigned: Smalller and hallow type dual rear led brake lights. Wider "X" beam with blunt angle styling + extra lower "X" beam in the center to support dual centralized oversize exhaust pipe. Two heat sink port just below the rear light also been contructed for better engine ventilation system.

Dual oversize exhaust pipe for better fume clearance. Two heat sink port just below the rear light also been contructed for better engine ventilation system.

Project details:
Project number: CD 14.0 XL-XRS
Official name: X3-SIXTY
Planning date: Dec 2006
Construction date: Feb 2007


Design specification:
-Narrow wall at the chassis baseline. (non-skirt type)
-Short frontal nose and rear chassis for better obstacle clearance and more compact looks
-Wider rear" X" beam
-Higher stretched frontal hood collar
-Dual blade slanted head lights
-Deep hallow rear headlights
-Centralized oversize dual exhaust pipe
-Compact foward cockpit
-Extra mini fog frontal lights with embedded in reinforced lower front beam
-Standard stock muscular 6 flange wheel design universal for both front and real assembly matchup
-Polycarbonate styling body shell
-Fin vented rear side air venting
-Normal horizontal swing door. (no scissors or gull wing doors)

3d polygon specification:
Approximately 42,000 polys for whole unit
Non-lag smooth wheels

The construction took about 2 months, lots of hot chocolate drinks and load of mp3 music to keep me awake whole night working the models using trusty old Z-modeler version 1.07 and good old Corel Photopaint to keep the work at quality output. However there's a reduction of texturing size per models because currently its max resolution per texture on X3-SIXTY is 1280x1280 pixel size instead of original plan of 2048x2048 pixel size like i did on NEMIXIS because current workspace size on my SAMSUNG LCD could max my rendering print screen on the models up to 1280 pixel width size. Monitor size does a major factor printing out layout size of the texture models. I hope i have eough cash next time to buy a good quality high resolution LCD monitor.

For the first time there will be no "scissors door" or "gull wing door" styling on "X3-Sixty" that is because the door too small to get public attention for its door opening style....or probably the fact i'm too lazy to create angular pivot to swing it around....its trouble some! In 2005 till now we got the noir old film style of the flick sixty monochrome color theme on all my models. This time i'm putting on some striking color which stands out among the crowd plus some racing stripes thanks to color inspiration from the movie transformer: a CAMARO named BUMBLE BEE. Yup! its the right choice. Plus i design a spunky phat muscular 6 flange wheelsets to match its muscular looks, also its more lighter 3d polygon without high poly titbits of bolts and nuts around the rim perimeter and center hub unlike the previous wheel design...its looks good on clean simple stock design. Cocpit also was straight foward simple in design and i'm putting it darker color since all the time i just had enough with cream interior.

This there won't be much on X-RAY edition on this models because of of the intenal parts the hid behind the walls is not available because i need to save up and reduce model polycount to avoid it from being lagged when running on common CPU performance on every computers. Well that's about it. I'm planing to make few variants before leaving it dusty for another few year to come. Hope "X3-SIXTY" finds its glory in 2008.


"There can only be only one in the world: one brain, one man, one design and millions of ideas."

 

 Enjoy.

 Important note : 3d models checklist and notes
Please read the note below regarding the 3d meshes and texture issue.
In this SDK package include several material that should attached along together with this file these are:
   
1. *.Z3D file (Z-modeler format)
2. *.TGA file (Multiple of hi-resolution texture set)
3.  Sample of images file, 3d screenshots of actual models and image screenshot and details from 4x4evo1 and 4x4evo2 realtime in-game simulation.
   
  Before you start make sure you have proper 3d program/modeler tools.  I recommend you to download Z-modeler v1.07 or  Z-modeler v2 to open and edit *.Z3D file. You can download it at http://www.zmodeler2.com  But if you already own a 3D Studio tools then you can open the existing *.3DS file attached in this package.  But for high compatibility when viewing this models i recommend Z-modeler.
   
  By default these 3d meshes/models as usual runs perfect when editing using Z-MODELER tools because it was built using this tools from scratch,  *.Z3D extension format is default Z-MODELER file.  Before you open the *.Z3D file into Z-modeler program make sure the all *.TGA texture file located in the same location/directory where *.Z3D file is located else you'll have blank white meshes/models upon opening in Z-modeler.
   
  Make sure you double check if your Z-modeler or your 3D Studio program render the models as similar and as accurate as shown/published inside the models screenshots/images attached with this package.  Make sure the reflection effect, transparency and parts are perfectly exhibited/shown correctly on your 3d tools view port. Good Luck.
   
      
• notice:  LEGAL USAGE
You may freely use, edit , distribute, convert, host over the internet and other appropriate use for non-commercial purpose provided you should put/attached credits, details and links to the original author.  For latest information, rules or article related on obtaining approval/permission please do visit out website at http://www.geocities.com/SupermotoXL , http://4x4evo.net/smxl or  http://www.chimpusmaximus.com/SupermotoXL .  You can also e-mail me at  davidlimars@hotmail.comShould you need to use it for commercial purpose please seek permission from me legally.
 
   
Should you require further information, please do not hesitate to contact me.  E-mail: davidlimars@hotmail.com

Fans and user can also can visit our friendly community forum at KC's vales 4x4evo2: http://vales.com/evo2 you can find me there if you need a quick contact and updates interactively. Have Fun!

 

* For more information on our latest designs, news, updates, services and other resources  please visit my site at http://www.geocities.com/SupermotoXL    |   http://4x4evo.net/smxl   |  http://www.chimpusmaximus.com/SupermotoXL

• SupermotoXL Designs •

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